Boden McHale

Software & Cloud Engineer

Summary

Software and cloud engineer with 4+ years of professional experience across cloud infrastructure and full-cycle product development. I maintain production AWS Marketplace services at HailBytes and co-founded Lost Rabbit Digital, where I lead development of games and apps from concept to launch โ€” including three titles shipped on Steam. Comfortable owning a system end-to-end: scripting, databases, deployment, scalability, and security.

Experience

Junior Cloud Engineer ยท HailBytes Jul 2022 โ€“ Present ยท Remote
  • Handle technical and security preparation for open-source software launching on the AWS Marketplace, and ship quarterly updates to multiple active production services.
  • Set up and manage Amazon EC2 (Ubuntu Linux) instances running Gitea (Git server) and Adminer (database GUI) connecting to MySQL, MariaDB, PostgreSQL, Elasticsearch, and MongoDB.
  • Ensure scalability with load balancers, security with AWS Security Hub, and availability with AWS Route 53 and Cloudflare DNS.
  • Author configuration and usage documentation for Marketplace services used by internal developers and customers.
  • Delivered 6+ projects on time and within budget, coordinating via Asana with product-design and development teams.
AWS EC2 Linux Security Hub Route 53 Cloudflare PostgreSQL MySQL MongoDB Bash
Co-founder & Lead Software Developer ยท Lost Rabbit Digital Sep 2021 โ€“ Present ยท Hybrid
  • Co-founded the studio and lead development of multiple video games and mobile apps from concept to launch โ€” 9 titles shipped, 3 on Steam, reaching 17,000+ players.
  • Own technical direction: engine and architecture decisions, gameplay systems, build and release pipelines, and store deployment.
  • Manage a small team of developers and interns, collaborating closely with design and art to deliver cohesive products on deadline.
  • Shipped Spud Customs (narrative puzzle, localized to 29 languages), Tumblefire, and additional titles across Steam and itch.io.
C# Java JavaScript Godot Unity Unreal Engine Git Team leadership

Skills

Languages
Python C# JavaScript Java Bash SQL C++
Cloud & DevOps
AWS EC2 Linux / Ubuntu Docker CI/CD Load balancing Route 53 Cloudflare DNS AWS Security Hub
Databases
PostgreSQL MySQL MariaDB MongoDB Elasticsearch
Web & tools
Node.js Browser extensions (MV3) WordPress Git GitHub Bitbucket Asana Trello
Game dev
Godot Unity Unreal Engine 4/5

Selected projects

  • AWS Marketplace solutions (HailBytes) โ€” production Gitea and Adminer deployments on EC2, maintained with quarterly updates. Seller profile.
  • Spud Customs (Steam) โ€” narrative border-control puzzle game with 8 endings and 5 minigames, localized to 29 languages.
  • Tumblefire (Steam) โ€” wild-west heist sandbox with a simulated, fully-burnable world.
  • Ultra Zoom (ultrazoom.app) โ€” shipped Chrome & Firefox extension (Manifest V3) with on-device AI upscaling (Real-ESRGAN), a privacy-first zero-telemetry architecture, and a paid Pro tier.
  • Additional games and prototypes on Steam and itch.io โ€” full list at the work page.

This resume is drafted from public profiles and this site โ€” review dates, titles, and add education before sending it out.