about

What is my purpose?

I want to create games that capture the strange wonder of discovering a forgotten cartridge at a yard sale. Emergent worlds where procedural generation breathes life into handcrafted spaces.

I've been tinkering with game development since I was a little child. After working up the courage and figuring out how to even export a project, I started publishing my prototypes on GameJolt and YoYo Games around 2014.

Primarily working with GameMaker Language, C#, Python, Java across various engines like Unity, PyGame, and believe it or not GameMaker. I was inspired by the dozens of computer and console games I slowly experienced. I desperately wanted to know how they achieved it. I was curious how people were able to take the same computers I was using at home (albeit much higher quality ones) and manage to create their own universes within them.

"I thought it was true magic, typing into a digital screen to create your own world and escape our reality."

And so I began the long and tedious adventure of game development, confused and lost poking around the internet with grandiose searches such as "How to create an RPG", "How to make video game", of course resulting in little to nothing helpful to the mind of a child. Eventually after a few dozen (thousand) more searches like that, I managed to download an engine and begin it all again but with a new prefix "Unity, how to...".

But keeping my inspiration at heart and motivation yet to be burned out I continued for years, through engine, language, prototype, publishing platform, watching all the fads rise and fall, companies built from nothing burn to a crisp. All along while tip-tapping away at my keyboard, stuck in an eternal tutorial hell unbeknownst to me.

Eventually after a few years of mucking through GameMaker, Construct 1 and 2, the horrors of early Unity, Unreal for the few hours before it was too much for my dusty and fragile family desktop to handle, I managed to create playable loops within my prototypes. At this point, I considered myself a fully fledged game developer, so I decided to explore publishing.

My first platform was GameJolt; it was free to make an account and had a friendly color scheme so of course I signed up right away. I spent dozens of hours reading forum conversations before finally creating a proper profile and uploading my first project to the site.

"It was met with nothing, as often is the case, which was incredibly discouraging but didn't stop me from continuing my passion of creation."

I continued developing prototypes and "games" then publishing to GameJolt and eventually when I went through my horrendous GameMaker arc I published to YoYo Games (I believe it was their "Sandbox"? But tricky to find information on it now). It wasn't until many years later that I started publishing to Itch.io when I gained more undeserved confidence in my work.

Many more years after that I brought these games to Steam, and that's when things really kicked off.

• • •

But what the *#$@ am I still doing here?

Well as I grew up, as us humans often do, I began to ingest more content through books, movies, and of course way too many video games. As I took in more content I began to build more worlds in my mind, and desperately wanted a way to express and build these worlds. I found that being able to slowly develop them from scratch was the closest I was able to get to this goal.

Little did I know how incredibly time consuming, tedious, and mind-bogglingly difficult it would be. I've spent years figuring out the various skills I need to achieve the worlds I want to bring to life.

"But honestly? The pursuit of developing these skills is what I find the most joy in."

I hope to bring what my mind sees into this digital world, my experiences of fantasy and sci-fi, horror and surrealism, merged into a playable experience. An attempt to create small openings into these worlds; and if other people find interest in them I'll be able to expand and create doorways into them.

Why the studio name?

The name "Lost Rabbit Digital" came to me while making a small game in Construct 2 about a lost rabbit finding his way home. It lingered in the back of my mind for years until one day my brother and I decided to start up a game development studio and needed a name. The "Digital" part came from wanting to expand beyond just games—into animation, hardware, and other creative content.